Gaming/Computer Artist Track Simulation Option
Associate in Science - Computer Media Technology Department
|Course Title||Course Number||Semester Taken||Credits||Prerequisites|
|GENERAL EDUCATION COURSES|
|College Writing I||ENG111||3||ENG095 and ESL098 or RDG095 or placement|
|College Writing II||ENG112||3||ENG111|
|Individual and Society||From Area 2||3|
|World View||From Area 3||3|
|Quantitative Thought||MAT172 satisfies Area 4||3||MAT097 or placement|
|Science and Technology||From Area 5||4|
|Humanities||VMA104 satisfies Area 6||3||ENG095 or placement|
|Game Development Essentials||CMT101 satisfies learning communities requirement||3||ENG095 and ESL098 or RDG095 or placement|
|Maya Foundations||CMT121||3||ENG095 and ESL098 or RDG095 or placement|
|Maya Character Modeling||CMT123||3||CMT121|
|Maya Character Animation||CMT223||3||CMT123|
|Creating 3-D Special Effects||CMT229||3||CMT121|
|Introduction to Audio Technology||VMA151||3||ENG095 and MAT093 or placement|
|Managing Game Development||CMT103||3||ENG095 and RDG095 or placement|
|The Human Character||CMT119||Fall||3||CMT101|
|Photoshop for Gaming||CMT129||3||ENG095 and MAT093 or placement|
|3D Modeling and Sculpting||CMT217||3||CMT121|
|3D Liquids Simulation||CMT249||Spring||3||CMT229|
|Career Elective||see note*||3|
* Note: Select the career elective from the Computer Media Technology or Visual Media Arts department.
The Computer Media Technology program provides students in the design, development, and production skills necessary for entry into the Computer Gaming Industry and the Computer Simulation industry. Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines. Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries.
This program option is designed to appeal to those students that have a preference for the artistic side of game and computer simulation development such as scene lighting, creating customized 3D texture maps, customized shaders, diffuse shaders, sky boxes and bump maps. This option will also instruct students in the fundamentals of 3D Game/Simulation design, development and production construct, shape, texture, and animate 3D objects and characters in a computer game environment. The program also teaches students the techniques and skills required to incorporate depth, lights, textures and 3D liquids into the 3D game to simulate real-world situations.
Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies. The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years. The inclusion of computer generated graphics in movies, television, educational tutorials and social media have made this career choice very attractive.
Upon Completion of this Concentration Graduates will be able to:
- Create game characters.
- Create custom textures for clothing, surfaces and environmental objects.
- Create 3D objects as game constructs.
- Create 3D lakes, rivers, streams, beverages, soft candy products and liquefied solids to name a few.
- Effectively light and shade the game scene.
- Manage the game development process.