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PROGRAM OVERVIEW

GAMING/COMPUTER SIMULATION OPTION - 2009
Computer Media Technology Program
(Associate in Science Degrees):

view course requirements

Overview
The Computer Media Technology program provides students in the design, development, and production skills necessary for entry into the Computer Gaming Industry and the Computer Simulation industry. Students will satisfy the requirements of this program by completing a succession of General Education courses and Gaming/Simulation specific courses as well as elective courses from within the program disciplines. Graduates of this program will qualify for entry-level positions in the computer Gaming and Computer Simulation industries.

This program prepares students in the fundamentals of 3D Game/Simulation design, development and production. Students learn how to utilize state-of-the-art software to create, construct, shape, texture, and animate 3D objects and characters in a computer game environment. The program also teaches students techniques and skills required to incorporate depth, lights, and shading into the 3D game to simulate real-world situations. Students are instructed on how to design and write scripts and programs to control the game animation and sequencing. Students are also instructed in the techniques and tools of game program management.

Career Outlook:
Students completing this program qualify for entry level positions in local and national gaming and computer simulation companies. The career outlook for computer gaming/simulation opportunities is projected to grow at a rapid rate in the coming years.

Upon completetion of this option graduates will be able to:

  • Create game characters.
  • Create 3D objects as game constructs.
  • Effectively light and shade the game scene.
  • Animate the game scene.
  • Manage the game development process.

COURSE TITLE
COURSE NUMBER SEMESTER TAKEN CREDITS PREREQUISITES
 College Writing I  ENG111  Fall  3  ENG095 or placement and ESL098 or RDG095 or placement
 College Writing II  ENG112  Spring  3  ENG111
 Oral Communication  ENG171  Spring  3  
 Individual and Society  From Area 2  Spring  3  
 World View  From Area 3  Fall  3  
 College Algebra  MAT195 satisfies Area 4  Fall  3  MAT094 or placement
 General Physics I  PHY201 satisfies Area 5  Fall  4  
 Humanities  From Area 6  Spring  3  
 Game Development Essentials  CMT101  Fall 1st year  3  ENG095 or placement and ESL098 or RDG095 or placement
 Maya Foundations  CMT121  Fall 1st year  3  ENG095 or placement and ESL098 or RDG095 or placement
 Maya Character Modeling  CMT123  Spring 1st year  3  CMT121
 Maya Character Animation  CMT223  Fall 2nd year  3  CMT123
 Creating 3-D Special Effects  CMT229  Fall 2nd year  3  CMT121
 MEL Scripting in Maya  CMT231  Spring 2nd year  3  CMT229
 The Human Character  CMT119  Spring 1st year  3  
 Managing Game Development  CMT103  Spring 1st year  3  ENG095 or placement and ESL098 or RDG095 or placement
Career Elective see note below  Fall 2nd year  3 Department approval 
Career Elective see note below  Spring 2nd year  3 Department approval 
 Digital Imaging with Photoshop  VMA105  Fall 1st year  3  ENG095 and MAT091 or placement
 Introduction to Audio Technology  VMA151  Spring 1st year  3  ENG095 and MAT091 or placement
TOTAL CREDITS     61  
 Note: Select the career elective from the Computer Media Technology, Visual and Media Arts, or Computer Information Technology Departments.

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